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Insane Elementalist
02-24-2006, 09:10 PM
GvG is becoming more like tombs, iA doing ranger spike in GvG, then MATH/Cute/PD doing IWAY, and now there's a guild doing blood spike (The Zaishen). What do you think ANET should do about this, if anything? Should the players improve and prepare, or should ANET whip out the nerf stick?

Vindexus
02-24-2006, 09:17 PM
GvG is becoming more like tombs, iA doing ranger spike in GvG, then MATH/Cute/PD doing IWAY, and now there's a guild doing blood spike (The Zaishen). What do you think ANET should do about this, if anything? Should the players improve and prepare, or should ANET whip out the nerf stick?

They should do nothing because this isn't a problem. The real flavor of the month is every running different ratios of Gale Warriors, Air E/Mos, Dom Mesmers, and Crip Shotters. Most top tier builds have at least three of those for those for their offense.

Cnh-
02-24-2006, 09:30 PM
meh, ranger spike is pretty common yes, but about 90% of teams have 1-2 gale wars, which also is boring. But gale is so good, why would you not use it? ;\

Tap Tap
02-24-2006, 11:57 PM
They should do nothing because this isn't a problem. The real flavor of the month is every running different ratios of Gale Warriors, Air E/Mos, Dom Mesmers, and Crip Shotters. Most top tier builds have at least three of those for those for their offense.

Agreed.

We lost to two Top 100 teams tonight, running the exact same build with makeups as you mentioned.

2 W/E Axe/Galer's
2 Me/x E-Denial Dom Mesmers
1 R/Me Crip Shot Ranger
2 Boon Prots
1 E/Mo Runner

Deja Vu; Not just a strip club in my city anymore

Hunter Killer
02-25-2006, 02:34 PM
And you are surprised because...?

People are ALWAYS going to do what they thing what will bring them success, meaning if a spike is constantly winning vs other teams, they run spikes. The best example is IWAY. Takes little organization and effort, yet it works well for beginning players (80% of PvP population), so therefore, it becomes the most popular build.

Complaining about it wont make a difference, and nerfing it wont do much, theres nothing really to do besides prepare yourselves. As soon as they nerf it, some other trend will appear, maybe not as bad as the previous, but you will continue to see the same trends over and over and over again.

swordy unforgiven
02-26-2006, 04:49 PM
Agreed.

We lost to two Top 100 teams tonight, running the exact same build with makeups as you mentioned.

2 W/E Axe/Galer's
2 Me/x E-Denial Dom Mesmers
1 R/Me Crip Shot Ranger
2 Boon Prots
1 E/Mo Runner

Deja Vu; Not just a strip club in my city anymore



When will people get it - it's not what you play, it's how you play.

dannzzigg
02-26-2006, 05:48 PM
The thing is, as long as there is an effective counter to a build there is no reason to nerf anything.

If a build were truly overpowered to the point that there is no effective counter to it, then nerfing should be considered or, more appropriately IMO, buffing other skills to provide a decent counter.

Granted it's difficult if not impossible to provide a counter to all of these builds in one counter-build without completely removing your own ability to be effective at anything, but preparing for the possibility of what you may run up against is critical in the design of any build.

Most importantly, as stated above, it's not what you run, but how you run it that makes for a good build. If one "overpowered" build runs up against a different but equally "overpowered" build, the one best executed will most likely win.

Still, the GvG landscape will change as counters are developed, be they tactical or build related. There will always be builds that are popular simply due to their success, and they will remain so until effective counters are discovered, developed and implemented with enough frequency to make the popular build less effective. Simply put, they call them Flavor of the Month because that's about how long it takes to develope a counter. If some take a little longer to develope, good. It just makes the GvG landscape more interesting and challenging.

divinecoding
03-19-2006, 03:46 AM
GvG is becoming more like tombs, iA doing ranger spike in GvG, then MATH/Cute/PD doing IWAY, and now there's a guild doing blood spike (The Zaishen). What do you think ANET should do about this, if anything? Should the players improve and prepare, or should ANET whip out the nerf stick?

i reading this and im having fun.
My guild about almost 1 year ago,decided to use what u guys call Blood spike

6 N/R with Pets Blood+Curses ,we got up the ladder to the rank 67

Someday one member of the oposite guild after lose said "wtf its that Green ****?" For the fun we auto named the Build Green Xit,with pass of time we changed some stuff,but then the GvG territory got full of ranger spikes and Ele Spikes ,Green Xit was Dead.

Now with some Anet Updates ,We figure out some new uses for "Green Xit"

Now u call this nerf? well with no tatics no "Nerf" wins the GvG we got 2 other Guilds using Blood Spike and ermm they got owned without any hard work.

Tatics its The main word,you can split? well we can too

Now why we are "nerfed" build? if we change the build(and we ill) ill have pleasure to post the build were(the old of course)
We Prefer doing this,that doing like almost 60% of (copy) guilds there.
See WM ,EW and lots good guilds there ,and decide to copy the build,then when playng are owned by a sample ranger spike,start calling by whisper(nerfed build)

My friend ,dont was more greatful u say to all yahh i beat a "nerfed" build withouth hard work?

-Loki-
03-19-2006, 03:59 AM
6 N/R with Pets Blood+Curses ,we got up the ladder to the rank 67

Rank 67 from running a FotM build is not hard to do at all.

Chance
03-20-2006, 08:17 AM
Lest we forget, that GvG is all about the tactics, Tactics > Skill > Build. (Unless the Build is a complete and direct counter to what you're up against then it would fall Tactics > Build > Skill)